Unity Game Asset Pipeline

From MeshMint to game-ready assets

MeshMint TeamJanuary 20, 202520 minGame DevelopmentAdvanced
UnityGame DevFBX

Unity Game Asset Pipeline

Export Settings

For Unity, export your MeshMint model as:

  • Format: FBX (recommended) or OBJ
  • Include: Textures embedded
  • Scale: Unity units (1 unit = 1 meter)

Import to Unity

  1. Drag FBX file into Assets folder
  2. Select the model in Project view
  3. In Inspector, configure:
    • Scale Factor: 1
    • Generate Colliders: ✓
    • Import Materials: ✓
  4. Click Apply

Optimization

LOD Setup

// Add LOD Group component
LODGroup lodGroup = gameObject.AddComponent<LODGroup>();
LOD[] lods = new LOD[3];
lods[0] = new LOD(0.6f, renderers);
lods[1] = new LOD(0.3f, renderers_medium);
lods[2] = new LOD(0.1f, renderers_low);
lodGroup.SetLODs(lods);

Material Setup

Convert to Unity's render pipeline:

  • Standard Pipeline: Use Standard Shader
  • URP: Convert materials to URP/Lit
  • HDRP: Use HDRP/Lit shader

Performance Tips

  • Use texture atlasing for multiple models
  • Enable GPU instancing
  • Implement occlusion culling
  • Use simplified colliders