Unity Game Asset Pipeline
From MeshMint to game-ready assets
MeshMint TeamJanuary 20, 202520 minGame DevelopmentAdvanced
UnityGame DevFBX
Unity Game Asset Pipeline
Export Settings
For Unity, export your MeshMint model as:
- Format: FBX (recommended) or OBJ
- Include: Textures embedded
- Scale: Unity units (1 unit = 1 meter)
Import to Unity
- Drag FBX file into Assets folder
- Select the model in Project view
- In Inspector, configure:
- Scale Factor: 1
- Generate Colliders: ✓
- Import Materials: ✓
- Click Apply
Optimization
LOD Setup
// Add LOD Group component LODGroup lodGroup = gameObject.AddComponent<LODGroup>(); LOD[] lods = new LOD[3]; lods[0] = new LOD(0.6f, renderers); lods[1] = new LOD(0.3f, renderers_medium); lods[2] = new LOD(0.1f, renderers_low); lodGroup.SetLODs(lods);
Material Setup
Convert to Unity's render pipeline:
- Standard Pipeline: Use Standard Shader
- URP: Convert materials to URP/Lit
- HDRP: Use HDRP/Lit shader
Performance Tips
- Use texture atlasing for multiple models
- Enable GPU instancing
- Implement occlusion culling
- Use simplified colliders