Creating Game Assets: Unity vs Unreal Workflows
Optimize your 3D model pipeline for game engines
Alex RiveraJanuary 10, 202515 minGame Development
UnityUnrealGame Dev
Game-Ready 3D Assets
Creating optimized 3D models for Unity and Unreal Engine requires specific workflows and optimization techniques.
Unity Workflow
- Export as FBX with embedded textures
- Set up LOD groups for performance
- Configure material properties in Unity
- Optimize collider meshes
Unreal Engine Workflow
- Use Datasmith for best results
- Configure nanite for high-poly models
- Set up material instances
- Implement proper collision
Optimization Tips
Keep polygon counts under control, use texture atlasing, and always test performance on target hardware.